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Max Kreminski

@maxkreminski.bsky.social

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https://mkremins.github.io

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Max Kreminski·Nov 18

game narrative people like to talk about how worldbuilding isn’t storytelling. i agree; in fact i think worldbuilding is actually its own emerging creative practice, with its own virtuosos & masterpieces; it overlaps with storytelling but often feels to me more like architecture, hypertext, collage

cover of James Gurney's "Dinotopia"
cover of "Dragonology: The Complete Book of Dragons"
screenshot of the cool "guys with weapons sneakily floating up a rock" intro scene from Dune Part 2
cover of "Redwall" by Brian Jacques
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Max Kreminski·Jun 26

imo good crit played a huge role in "games" becoming a more serious art form, community of practice, w/e in the 2010s. & the comparative weakness of "games" today is due in no small part to organized right-wing harassment + apathy from the Games Industry managing to stamp this criticism out

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Max Kreminski·Feb 25

having finally had some time to really *get into* Qud, i'm now fully convinced that it establishes a new high-water mark for interactive procedural text as a literary form the systems admit so many subtle shades of meaning that i can only describe the core player activity as "combat hermeneutics"

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Latest posts

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Max Kreminski·Aug 8

when thinking about how we relate to famous works i like to consider the distinction between “monument” and “document”. different scholars use these terms in different ways & my usage is a little idiosyncratic, but imo it’s important to the understanding of art as conversation

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Max Kreminski avatar
Max Kreminski·Jun 26

imo good crit played a huge role in "games" becoming a more serious art form, community of practice, w/e in the 2010s. & the comparative weakness of "games" today is due in no small part to organized right-wing harassment + apathy from the Games Industry managing to stamp this criticism out

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Max Kreminski avatar
Max Kreminski·Jun 23

🧶 Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces we introduce a new way to analyze user activity logs from creativity support tools… …& illuminate patterns of creative divergence, convergence, idea development, & homogenization at scale arxiv.org/abs/2502.04599

Teaser figure (Figure 1) from the linked paper.

Caption: "Fuzzy linkography allows for the rapid translation of user activity logs from digital creativity support tools (and other traces of creative activity) into rough graphical summaries, suitable for visual and quantitative inspection by researchers."

On the left, a little sketchy person labeled "CST user" sits at a laptop and types in an idea to be rendered as an image. From their interactions, we derive a "creative activity trace" listing off all the ideas they've suggested as bullet points: "cat", "pink cat", "angry cat", and so on, all the way down to "pink cat with glasses". This trace passes through a process labeled "fuzzy linkography" (depicted here as a fuzzy purple cloud with a cat face and tail), and produces a graph labeled as a "fuzzy linkograph" that shows semantic and temporal relationships between user-suggested ideas. Another little sketchy person, labeled "researcher", peers at the fuzzy linkograph through a magnifying glass and thinks about the patterns they see.

Sketches by @cheesetalk.bsky.social!
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Max Kreminski·Jun 1

the position consistent with aaron swartz's published writings is quite clearly "training is fair use but we should do guerrilla open access on closed model weights". this seems likely to upset every major faction but i don't think it's incorrect

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Max Kreminski·May 31

one really great part of this website is the list of DOGE affiliates. hopefully disrupts the meme that they're a bunch of apolitical-but-enthusiastic young engineers who don't know any better – these people clearly know full well what they signed on to do & we need to make it follow them forever

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